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Showing posts from September, 2013

A study in topography

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Topography is essential for mapping textures, projection maps, and as a framework for building sculpts and materials. Topology, especially face topology, should always be smooth and uniform in distribution and scale.  Scaling should happen evenly when polys are required to shrink (corners of the mouth, around orifices, etc) The following presents a few examples of how topology works in the races of Status Quo for a cleaner character design, optimized for future use for game textures. All models except Humans by Cheshire.  Human male and female provided by CGCookie (CC-BY)  Human Female basemesh by CGCookies   Human Male basemesh by CGCookies _____ These base meshes can be subdivided from between 7,000 - 9,000 polys to upwards of 2-5 million for sculpting and color mapping for later projection.  Keeping lower subdivisions intact is important for aligning UVs later to project high poly texture information...

Zbrush Tutorial Series

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This series is great, the guy is clear, not confusing, and on the ball. This is my work, after 5 days in Zbrush... No really. 1: Intro to Zbrush: http://www.youtube.com/watch?v=Ie4Od4eoh-U 2:  Geometry menu: http://www.youtube.com/watch?v=Y_MEVJkdwNE 3:  Subtools Menu: http://www.youtube.com/watch?v=N9c0SEBFtnE 4:  Materials Menu: http://www.youtube.com/watch?v=G--u9lsrqyQ 5:  Sculpting http://www.youtube.com/watch?v=UZThPmxUvrs 6:  Using other brushes http://www.youtube.com/watch?v=_3Nu1uLEwAU 7:  Alphas http://www.youtube.com/watch?v=eRTRqcZl1TU 8:  Polypainting http://www.youtube.com/watch?v=Q_iYrSZE3bE 9:  Rendering http://www.youtube.com/watch?v=4FogUpk1I78 10:  Bonus Lesson: Extra Features http://www.youtube.com/watch?v=Gv3q_3p97Lw Bonus Tutorials Hard surface made easy http://www.youtube.com/watch?v=l_UaavOgCTs Character Presentation: http://www.youtube.com/watch?v=Dj5Ucox1jLs GREAT pol...