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Showing posts from November, 2013

Marmoset Toolbag

Real time lighting testing for your Normal, diffuse, specular, AO, and displacement maps for 3D models.  Put simply, a way to test your 3D model textures in a real time game engine (Unity) without requiring a build test. http://www.marmoset.co/toolbag

Zbrush Mesh Insert Brush Repository

Crazy number of mesh insert brushes http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository As per the site and forums: / / / / / / / / / / / / / / / / / / / / /   I N S T R U C T I O N S ! ! !  \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Due to the need for some instructions on how to use modify and install these brushes here oddly enough are some instructions. To install a brush so that it is in the Brush Pallet when you start up ZBrush you need to place it in your Brush Presets directory in your main Zbrush directory For example on the PC running Windows 7 I place them here: C:\Program Files (x86)\Pixologic\ZBrush 4R4\ZStartup\BrushPresets\ If someone will let me know where that is on the Macintosh I will include it here. Ok, now to modify these brushes there are a couple of things to consider and I will start with Cxyda's leather strap brushes because they are a perfect example. You will find them in the next post down from this on...

Hi-res model building Master Class, with conversion class for game models

http://pixologic.com/zclassroom/homeroom/lesson/military-assets-with-joseph-drust/

MatCap Baker for capturing Matcap Data to a Texture map

http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation&highlight=matcap+baker

Rigging for posing in Zbrush

http://www.youtube.com/watch?v=3eCP6dwpclU
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Zbrush Full Lectures

Hard Surface Techniques http://www.youtube.com/watch?v=WBv8jww8DCU Concept Design (No Sound for either) http://www.youtube.com/watch?v=dCADGf9bBRs http://www.youtube.com/watch?v=ItwRRenxERM Sculpting Faces http://www.youtube.com/watch?v=VEiBYgBmhH0