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Showing posts from January, 2014

Photographing heads for 3D modelling and texturing

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Zbrush to UDK easy dirt for Terrain

http://www.youtube.com/watch?v=-Eurs1oD5B8

Zbrush to Game Export Pipeline (Part 1)

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Ok, so this has been a lot of trial and error, but as I make progress and can reproduce the results I will list them here; so when I come back and have to do this for ALL of the models I have created in Zbrush there will be a system.  If anyone else can use this, feel free and remember where you found it. Step one:  Inspect your model and decide which part you are exporting This method lets you export any character you create from Zbrush to game engines (UDK, Unity, etc) but HOW you go about the process is essential.  Even if you build your characters from scratch in Zbrush with no UVs, this method works, but you have to separate each component that sticks out from the character. In this example, the character has wires and cables sticking off of him. For models with extra accessories (shoes, armor, hats, cables, wonky extra limbs, helmets, etc) it is wise to go through the following process for each of those components that will be rejoined to the mesh later....