Posts

Showing posts from November, 2017

Triple Monitor Support is working.

Image

Why should you be an artist?

Image
So, recently someone asked me: "If you weren't an artist, what would be your job?" My answer kinda shocked them, but after I thought about it it kinda shocked me too. "Well," I said, "before I was an artist professionally I had a lot of jobs that were never the right fit .  Being an artist is the only thing I'm good at that doesn't involve hurting people." The person asking the question gave me a look that required me to explain further. "When I was younger," I continued, "I was a security officer for a few different companies, a bouncer at half a dozen nightclubs and venues, and for about a year I was the co-head of security for a professional wrestling company.  Granted, I got tired of random people being belligerent and it being required that I always be nice to them... or them stepping over the line and starting a fight that required me to shut them down without actually permanently injuring them." The person asking the...

Worklist for the coming weeks.

Image
So, characters are textured and integrated fully (no proofs or shots, they are all in-engine now, but they still need rigging) and major aspects of our FPS to RTS system are being worked on now through January - yay. By the end of December my hope is to have all our ships and ship flight mechanics started and past the initial integration phase. We have ships of all shapes and sizes, clearly demonstrating the tech of each race: We have HUDS started: So now the trick is to figure out which ones will be playable in space combat.  The smaller ships are already being integrated, but the question of the big ships remains: How do we make larger ships playable and balanced, while still letting the smaller fighters not feel overwhelmed when a cruiser enters the battlefield? This will be my challenge in the coming weeks as all 7 Space Combat levels are brought into Unity 2017 (from Unity 5 where they were built) and I start to balance out the ship to ship combat. My bi...