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Showing posts from October, 2013

Eat3D Free tutorials page

TONS of great tutorial vids covering everything from model presentation, UDK particle systems, materials from Zbrush to Blender, materials in Zbrush, and other tutorials for Blender, UDK, Maya, CryEngine, and Zbrush. http://eat3d.com/free

Creating Hard Surface Bevels and holes using Shadowbox in ZBrush

http://www.youtube.com/watch?v=Ybfio5yQg5Y

Zbrush: Cutting holes in meshes using Clip Brushes

http://www.youtube.com/watch?v=Uw_LoGsVUHc

Exporting Diffuse, Normal, Displacement, and AO maps from Zbrush

http://www.youtube.com/watch?v=X8yKb5MBKqc

Week one of Zbrush Training

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7 days ago Cheshire didn't know how to use Zbrush...

Rogga Quill Tests

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A note on anatomy

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Took some time to rework the anatomy of the Ji so they can walk on all fours more naturally.  My original concept had more "proportional" legs, but they looked wrong and didn't work for posing and animation tests. After looking at the anatomy of numerous animals in the fossil record (including gorillas and other "semi-bipedal" animals like chimps, some lizards, and certain species of dinosaurs), I opted to scale down the legs and feet of the broodlings, while elongating the torso slightly and changing the alignment of the shoulders. The Broodling on the left is the concept before reworking the anatomy.  The right is adjusted based on research. Cleared the problem right up.