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Showing posts from February, 2016

Blender Rigged Animation to Unity (Legacy Animation)

https://www.youtube.com/watch?v=y8HnDGtpErs

Using the Blender Plugin: Rigify for Rigging to be used with Unity's Mecanim animation system.

http://docs.unity3d.com/462/Documentation/Manual/BlenderAndRigify.html

Menu Concepts from Wireframe

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After spending the last few days writing up the wireframes for the game it was really easy to get inspired by them and start wanting to work on menus as a break from my programming classes. Here is all of the work done over the course of a three day bender of work, caffeine, and really bad attitude; using resources on hand and flowing the designs for my game menus as per the wireframes. Remember all of these are works in progress, so I can't promise I won't add or subtract after someone points out something I forgot. (...and I like my new buttons, don't judge me.) Login Menu (title screen) Main Menu w/ Social Tab open Barracks w/ Create New Character menus flow Barracks Select Single Player Character Tab Single Player Menu w/ Player, Social, And Inventory Tabs menu flow Campaign Menu Open World Menu Training Menu ...

Menus Wireframes, Part 1: Out of game Menus, Crossover Menus, and The Interaction Radial Menu (WIP)

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How do Video Games Work? Basic Architecture.

http://howtomakeanrpg.com/a/how-do-video-games-work-basic-architecture.html?utm_content=bufferb13a8&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

Unity Health Bar discussion

http://www.completeunitydeveloper.com/blog/how-to-make-a-health-bar?utm_content=bufferd50a1&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer