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Showing posts from January, 2018

Testing a set of operations in Photoshop

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Texture work from last week.

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I know I was supposed to take some time off and unwind, but there was more practice I needed in Substance Painter, so I wound up getting a little work done on updating some of our game model textures. Full gallery of interactive models here: https://sketchfab.com/sqprojectsponsor/collections/status-quo-vehicles More to come by the end of this week.

Down time

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After recently finishing a series of work, I've found myself in an odd patch of "down time". Don't get me wrong:  I have final edits out for the RPG book, and two programmers motivated and organized who are working on a commercial project for me that we'll sell and split the profits - but will also be a strong part of my flagship game we are still working hard on.  I have a lot going on and a whole ton of work that needs to be done a month from now . I know I have a game book to finish... when I get back editor's notes in two weeks. I know I have characters to rig... that I won't need for three months. I know I have a levels to revise... that I'll have to revise again later anyway. I know I have weapons to import... that I'll have to reimport and re-set them up when the new updated framework is released in three months (using the rigged characters mentioned above). I know I have about a dozen more gear items to texture (some more fun biological o...

Another book down

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So this week I finished another roleplaying book for the Status Quo Universe.  This book had a major overhaul of the systems, especially inventory and vehicles.  Everything was stripped down and retooled, with over half the book being re-written or revised so that it all lined up with the work we're doing on the video game side of the project. Honestly I was kinda shocked at how fast it all came together.  Usually a book takes months and months, maybe even a year, to get all the writing, art, and layout put together for a professional looking product.  From start to finish, this edition of the book took 3 months. ...like, so fast I hope I didn't screw it up, lol. We release on February 22nd, because it's my birthday dammit. Here's some art from the book which is basically a collection of all the art I've done for the video game in the last 3 years.  This little cross section doesn't even scratch the surface of the amount of art in the RPG book, or what ...