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Showing posts from February, 2018

Website back end overhaul

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So this week has been all about getting the roleplaying game ready for links and bookmarks while simultaneously getting the website back end ready for the new book.  I've done a lot this week, and it's been crazy busy, but it all looks pretty awesome so far.  I just hope folks like it. We now have forum support. Our RPG content now has its own place, and forums to support errata and rules questions, or to share group stories and pics. Our RPG knowledge archive is up and working, with a character gallery with 3D models and character sheets supporting the tabletop game while showing work we've done for the video game. Check out or website at: www.miffedkittypress.com

Node based edge outline renderer for Blender.

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I have a killer node setup in Blender that does cell shaded renders with edges.   For anyone that wants to try it. I can take rapidly concepted models and crank them out as blueprints or schematics that can be used by modelers. I wish I had this when I was getting modelers to make my ships, buildings, and some of my early gear for SQ. *notch*