Node based edge outline renderer for Blender.
I have a killer node setup in Blender that does cell shaded renders with edges.
For anyone that wants to try it.
I can take rapidly concepted models and crank them out as blueprints or schematics that can be used by modelers.
I wish I had this when I was getting modelers to make my ships, buildings, and some of my early gear for SQ.
*notch*
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