Node based edge outline renderer for Blender.

I have a killer node setup in Blender that does cell shaded renders with edges.  



For anyone that wants to try it.


I can take rapidly concepted models and crank them out as blueprints or schematics that can be used by modelers.


I wish I had this when I was getting modelers to make my ships, buildings, and some of my early gear for SQ.

*notch*

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