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Showing posts from October, 2017

Much Ado...

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So this month I finished a commission that I have been working on for over a year. I mean, this thing took some work. I pushed myself to see if I could to it, and I did. And nobody cared but the client. Facebook, being the place that hates you unless you pay (and even then, good luck) gave me a WHOPPING 102 reach; and that was with 4 shares... almost like the algorithm was shaking its finger and going "nope, don't care, you didn't pay us so we're not going to show anyone".  I've gotten over 1k reach from 3 shares, so this is dumb.  It got 2,500 reach on Twitter -because Twitter is reliable, if not fickle- and a couple of new Artstation likes, so yay. Did any of my friends or fans (the ones who saw it anyway) say "Damn dude, that's bad ass" ? Nope. I told my wife I wanted to celebrate, and was met with cooler than lukewarm (she hates zombies).  "You could shave the cat..." she suggested.  No dice on that front. Har...

Multiplayer characters, real-time Unity 2017

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21 Multiplayer Characters from Status Quo: Chronicles of a Universe at War. Characters and lighting by Cheshire (the guy who writes this blog yo).  Zbrush & Substance Painter All characters >18k poly, rendered real-time in Unity 2017 with the new post-processing stack. Rig Vest design by Ricardo Diaz Samaniego. Subtools by Creepy Cat.

Home of the Epic Desk

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Studio finished in the new place, and back to business.  I'm going to start blogging again, and I don't know how I feel about that.  The last time I kept a blog (besides this one for tech stuff) was a moody Livejournal account where I vented about all manner of angsty stuff and girlfriends who treated me just as bad as I treated them.  I'm over all that now (Thank God) and I'm working on being a better artist and creator.  Expect a lot of rambling...